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AI Insights · Timothy · July 2021

Top 5 Entertainment Mascot Games on Android in Guatemala - Q2 2021

Discover the performance trends of the top 5 entertainment mascot games on the Android platform in Guatemala during Q2 2021, including weekly downloads, revenue, and active users.

Top 5 Entertainment Mascot Games on Android in Guatemala - Q2 2021

During the second quarter of 2021, the top 5 entertainment mascot games on the Android platform in Guatemala displayed notable trends in terms of weekly downloads, revenue, and active users. Here's a closer look at their performance:

Disney Emoji Blitz Game from Jam City, Inc. experienced fluctuations in weekly revenue, peaking at approximately $115 in early April and reaching a low of $44 in mid-June. Weekly downloads saw a significant decline from 284 at the beginning of April to 24 in early June. However, weekly active users showed a slight recovery towards the end of the quarter, increasing from 739 in mid-April to 956 by the end of June.

Angry Birds Dream Blast by Rovio Entertainment Corporation had a relatively stable revenue stream, averaging around $40 to $74 per week, with a peak of $74 in early April. Weekly downloads remained consistent, fluctuating between 99 and 373. Active users also displayed stability, starting at 3.9K in late March and ending the quarter at 3.4K.

Minion Rush: Running Game by Gameloft SE showed a steady decline in weekly downloads from 5.7K at the end of March to 2.9K by late June. Revenue remained relatively low, peaking at $47 at the end of May. Active users saw a notable decrease, starting at 17.9K in late March and dropping to 13.9K by the end of June.

Sonic Forces: PvP Battle Race from SEGA experienced a peak in weekly revenue of $102 in early June. Downloads were quite robust, ranging from 2.8K to 5.6K throughout the quarter. Active users showed growth, starting at 26.5K in late March and peaking at 35.3K in mid-June, before settling at 31.6K by the end of the quarter.

Sonic Dash Endless Runner Game, also by SEGA, maintained a consistent weekly download rate, averaging around 7.5K to 7.9K. Revenue was modest, peaking at $47 in early April. The game had a high number of active users, remaining above 100K throughout the quarter, with a slight dip to 99.4K in early June before climbing back to 100.8K by the end of June.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021